Tinsel Engine reimplementation attemptAbout | Features | Build | Download | LicenseAboutAs I really would like to play Discworld I & II on a free operating system I'm trying to get these games based on the so-called Tinsel Engine reimplemented. Although the ScummVM project has the approval to get the original source code, no such code has appeared as of September 2006.So I ported my initial Tinsel "engine" for ScummVM from a year ago to a current version of this excellent game interpreter and put it online for those who might be interested in helping me. All file format information I discover will be collected in the REWiki on the Tinsel Engine page. Feel free to add more useful information over there. FeaturesNeither there is any gameplay nor there is everything known to implement a basic game. Your help is greatly appreciated.
BuildThe Tinsel engine is build the following way:$ cd $SRC/scummvm/engines $ tar jxvf $DL/tinsel-engine-20061129.tar.bz2 $ cd .. $ cat engines/tinsel/patch-* | patch -p0 $ ./configure --enable-tinsel $ makeThe Discworld game file information tools ( dwinfo ) are just
extracted and then build with make .
Download
LicenseAll code on this page is available under the following license:This package is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This package is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this package; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. |
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